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  1. How To Play Animation Through Script? - Unity - Stack Overflow

    Jun 2, 2020 · You are welcome, So when Animator (Animator Controller) is considered to be a component, A component can be referenced using 1. Animator animator = …

  2. Unity3D get animator controller current Animation time

    Oct 9, 2018 · The proper way to do this is a bit complicated because Unity don't give you access the AnimationClip used by the Animator and you need the AnimationClip to retrieve the current …

  3. Unity - stop animation loop - Stack Overflow

    Aug 30, 2015 · How can I stop make unity continuous looping what I have done 1- I add animator to my object. 2- I create animator controller 3- I create my animation 4- finally link my …

  4. Unity Animator, how can I delete the default transmission?

    Jun 21, 2022 · Unity Animator, how can I delete the default transmission? Asked 3 years, 4 months ago Modified 7 months ago Viewed 5k times

  5. How to make an animation clip on Unity to loop - Stack Overflow

    Apr 2, 2014 · I am using the Unity Mecanim, and I have two animation clips: The problem is that when the animation of a clip finish it doesnt start again from the beggining, it doesnt loop, and I …

  6. In unity, how to force an animation to replay itself even if it is not ...

    Jul 5, 2023 · In unity, how to force an animation to replay itself even if it is not finished playing Asked 2 years, 4 months ago Modified 2 years, 4 months ago Viewed 923 times

  7. c# - Get animation length - Unity - Stack Overflow

    Mar 27, 2014 · It is under AnimationClip. Get it calling: float length = gameObject.animation.clip.length; EDIT Since you are using an animator, you can do this: …

  8. Unity Animation Plays In Preview But Not When Playing Game

    My sword has an Animator component attached: The Animator Controller is also very simple, with this animation being attached to my default state: The animation plays just fine in the preview …

  9. How to do something when an animation ends? (Unity)

    Nov 27, 2021 · After an enemy gets shot, I need them to play a death animation and then get disabled. anim.Play("Destroy", 0, 0f); while …

  10. How to Switch Between two Animations in Unity - Stack Overflow

    May 19, 2017 · You probably have an Animator on the horse, if not, create one and put it both the animations. After you've created the Animator, open it up by going to Window -> Animator. In …