In the modern era, those wanting to watch the latest new movies can check online to learn everything they need to know about them, but did you know that there are also helpful sites specifically ...
It’s one of the most well-worn tricks in the horror handbook: An innocent victim is minding their own business, nothing happening, and then…something happens to make the watcher’s heart skip a beat.
What are the key parts to making any film terrifying? Some mostly say it's the suspense, atmosphere, or build-up; others might say it's the performances. But a major component, and one so synonymous ...
Evan is a Communications student based in Edmonton, Alberta. Formerly a sports writer, he was drawn to Game Rant by his longtime passion for video games. An avid gamer since the age of 13, Evan has ...
Feel free to connect with him or check out his work. He's everywhere — Upwork, YouTube, Spotify, SoundCloud, Collider, LinkedIn, Instagram. Sign in to your Collider account Spoiler Alert: This list ...
If you've ever seen a horror film, you've likely experienced a jump scare. A mix of cinematic build-up, sonic tension, play on expectations and intent to scare, the jump scare is a classic building ...
The second installment of the Final Destination franchise continues the theme of escaping death’s design. A group of survivors cheats death in a massive highway pileup as one of them foresees it.
Liam Gaughan is a film and TV writer at Collider. He has been writing film reviews and news coverage for ten years. Between relentlessly adding new titles to his watchlist and attending as many ...
Within every subcommunity within the greater games hobby, there are always certain design “rules.” For example, in point and click games, pixel hunting—that is, making the player spend too much time ...
An HR advisor with a background in recruitment and HRIS functions, with a passion for video games and writing. Oliver grew up playing Call of Duty with his siblings and has garnered 1000s of hours ...
Kyle Rowley, the Game Director on Alan Wake 2, has revealed during a chat with Games Radar that he feels the team slightly overdid the jump scares in the critically acclaimed survival horror title.